Konstantinos Charatzas

Dunes

A desert in two tones. Flat shading, and a few premade objects scattered around.

SPEC
Medium
Game Engine (Godot 4)
Type
Real-time rendered 3D environment
Inspiration
It came to me in a dream
A procedurally generated desert with scattered objects in two tones (black and white).

The idea

A two toned, toon-shaded desert environment. Randomly scattered objects littered through the terrain which feel out of place. The lighting is harsh (no dithering or hatching) to mimic the harshness of the sun over a real desert.

Current state

I’m still working on getting the shading pass right. The shadows are too harsh, and I haven’t quite hit the balance between dunes being legible due to their rim lining and there being a sea of noise.