The idea
A two toned, toon-shaded desert environment. Randomly scattered objects littered through the terrain which feel out of place. The lighting is harsh (no dithering or hatching) to mimic the harshness of the sun over a real desert.
Current state
I’m still working on getting the shading pass right. The shadows are too harsh, and I haven’t quite hit the balance between dunes being legible due to their rim lining and there being a sea of noise.